~Ideas~
Fundamental Idea:
-You get seeds, you plant them, you take care of the plants, and once they are done growing you can harvest foods/rewards from them. If plants are neglected, they wilt, and then eventually die
- plants that are ready to be harvested, can either be harvested for rewards or placed into inventory (ex. Harvesting a tomato plant for tomatoes or keepin the entire tomato plant in your inventory/greenhouse)
-we could also raise 'livestock' like chickens, cows, sheep, etc to feed to our creatu and/or turn into npc shops like the butchery, for rewards.. We could also potentially buy the livestock from the butchery
- We could turn in harvest rewards (plants, fruits, animal meat, etc) into the butchery or healthy food stand (or Addison?)
-when a user first starts out they get a couple of special normal low level seeds that can't die while growing.. “Needs” (explained lower) would still happen, they just wouldn't die (Basically as an intro to the gardening feature so users can see how it works)
Process:
-Each plant takes a certain amount of time (based on rarity/size/weather conditions) to grow
-As plants are growing they can become infected, become dry, be 'attacked' by invasive plants/small critters (mushrooms, snails, bugs, weeds, etc), have nothing happen to it,or other events (these are called “needs” in this forum)
- A plant cannot be tended to if there are no “needs” (ie. a plant that is not dry cannot be watered)
- Every x amount of time (ex. 24 hours/every reset, every 48 hours, every 12 hours, etc) your plant has the potential to have these “needs” happen to it (ex. After planting a plant, you could come back 12 hours later to find it dry and in need of watering, or you could find it needs nothing)
- there could also be multiple needs every x amount of time (a plant could be in need of watering and weed-picking) depending on rarity?
-Plants could start wilting after an excess of 'needs' (like how creatu start dying after health reaches 0) and after a certain amount of time in the wilting stage, could die (like how pets die after 2 weeks of 0 health)
-You get alerts when plants have 'needs' (which people can turn off), and could be sent out every reset or such to prevent somebody from having too many “x plant in your garden has been attacked and needs water! D:”
-Smaller/newer gardens would be plagued with less 'needs', OR smaller/newer gardens could only grow more common plants (which would be easier to grow and thus have less “needs”) to ease them into farming
- once plants are grown completely, they can be harvested for rewards/food/materials
The plots/land:
-site navigation wise, links could be made to gardens from each planets 'central square', food pen, or have its own icon all together
-Plots could look like 'a piece of land' from their planet (ex. sandy-Atquati, Clouds-Scria, dark and rocky-Reiflem, vines/shrubbery-Relcore)
-Plots could be large squares of land (you would start with 1-2 plots and later be able to buy more to plant/grow more plants)
- there could be “special” plots during events (halloween seeds can be grown in a sp00ky plot or stardust related seeds in a sparkly plot, etc)
-I think the gardens could have an overall feeling more like this where you can see the garden easily but also have it be pretty (though instead of individual spaces for plants I think it should be a large area where each plant takes up a certain amount of space depending on size)
-A page off to the side (there could be an arrow/box that could be clicked) could be made for 'items in use'/items you could use that boost the garden/farm (ie. you could use fertilizer to lower the time for plants to grow enough to be harvested)
- the users could decorate the plots with critters or items to look more aesthetic, (ie. place frogs/snails in there) OR there could be a separate place (like the greenhouse described later) for showing off these critters
-You can earn or buy more space (it shouldn't just be buyable)
~'Pages' for plots (ex. plot 1, plot 2, etc)
Plants:
-Small, medium, large (or more varieties) (each size takes up a certain amount of the plots)
-Common, uncommon, rare, Black Market, CS?/Gold seed
- findables (RE)/bought/Seasonal/limited
-Plant rarities depending on origin of plant
-Each 'type' of plant would take a certain amount of space, x amount of time to grow, grows x amount of food for harvesting, and takes x amount of 'needs' to die
- Plants could be harvested more than once, but function like books in the sense that they can poof randomly after each time you harvest, but there would be a set amount of harvests overall (one plant could have a maximum harvest amount of 5 harvests, but poof after just 3) (harvest stuff is also described later in post under the harvest category)
Interaction w/ plants:
-A greenhouse (like squishy shelf or library) where you collect plants in pots
- Users could decorate the garden/greenhouse with things collected (like snails, mushrooms, frogs, etc)
-A seed market/Farmers market where you could trade/buy/sell seeds from other users
- Collections for harvested materials/plants/foods, critters caught from needs, seeds, etc
-people could water/take care of others gardens (maybe they wouldn't be able to collect stuff like mushrooms or weeds, but rather, just keep the plant healthy)
-garden leaderboards
- garden trophies
- there could be special “needs” like vermin/small creatu that could steal part of harvest/plant (could be triggered if the plant has been ready to harvest for a while but has not been harvested yet but leave something in return) “Your Ardur fiery peppers were stolen by an Ardur to munch on! But whats that? He left you -insert item here-”
-Planet specific boosts/nerfs (weather to speed up/down growing time, pollinators, etc) for gardens ... (could be during events?, or happen per x amount of time)
-Also a great 'reward' if we eventually have some sort of planet rivalry thing
Obtaining seeds:
-Buying them from a plant shop/plant quest (run by Addison?)
-Earning 'special seeds' from events (ex. seasonal egg hunt items) or having special seeds as a part of future events
-REs for 'a bundle of seeds' or planet specific seeds (ie. scrians could only find a mirabilis themed seed)
-'Special seeds' from CP shop/black market
-Each planet could also have special seeds/plants only able to grow on their planets, but there would be plants that could grow on every planet (which allows for more trading and inspiration to live on different planets)
-Seeds gotten from Kirs prize shop
-Get seeds from hatching creatu (like a care package)
-HYBRID seeds (from cooking basin)
~Only way to obtain Wyrae seeds perhaps?
Tools/Items:
-Normal farming items sold in plant specific shop or through Addison (medicines for sick plants could be sold in pharmacy)
-Special seeds and/or items sold in BM or CS shop (Mainly seeds though)
-Fertilizers/nutrients help grow plants at a faster rate or give them potential to give more when harvestable (ie a plant might only give 1 reward normally, but with nutrients could give 2 or 3)
-Plows give you more space to grow
-Pots for plants to keep grown (but not harvested) plants in inventory (or the greenhouse) or pots could be combined with harvested plants in cooking basin to make the plants in the pots
- there could be fun pot designs for more fun and colorful greenhouses (ie. you could buy a red pot, a green pot, or during Halloween, a pot with a bat on it)
-Chickens (mutant easeros)/other creatu that protect plants from vermin or perform other tasks (maybe they can provide boosts?)
-You could place a creatu in your garden, and that creatu, for a specific time (which could be based on stats?) would help boost your garden or prevent certain “needs” from occuring
-there could be items specifically for harvesting some of the special "needs" during the plants growth (like, instead of just removing the mushrooms, use a special tool to remove and keep them)
-Watering can to water plants
-Aphid remover type item to prevent fungus/mushrooms/etc
- A recipe contest where users submit food related item recipes that utilizes the new plants introduced from a gardening event (The winners would get a forum avatar no one else would have, a copy of the recipe book, and each of the recipe dishes. The book would be available for purchase, possibly for a limited time, in regular NPC shops)
-Some type of Resurrection item for dead plants (wilting plants could just need to have their needs met)
Rewards/harvesting:
- After a certain amount of time of growing, a plant would be ready to harvest for rewards
- the plant could give seeds and a food/plant (ie. a tomato plant could have the chance to give tomato seeds for more planting and tomatoes) or other rewards (like tu)
-A plant could be harvested multiple times for one reward (ie. you could receive more tomato seeds harvesting the first time, but a tomato the second time harvesting) OR a plant could be harvested once for multiple rewards (described below)
- this system could be based on a variety of rewards being available and a % chance of receiving each (Like the item bags on res where you open them up and receive a couple items possible from the bag)
-Plants could also be harvested more than once, but function like books in the sense that they can poof randomly after each time you harvest, but there would be a set amount of harvests overall (ome plant could have a maximum harvest amount of 5 harvests, but poof after just 3)
-Vermin that would 'steal food or part of a harvest' but give you an item to keep in return for feeling guilty about it ('Your Ardur fiery peppers were stolen by an Ardur to munch on! But whats that? He left you -insert item here-)
- Food specific to gardening/farming could be harvested
-special plants/seeds can be traded for a variety of items, tu, or special seasonal event rewards (ie. special halloween plant rewards harvested could be given to Xespia/Xoria for points towards something or given to the cave)
- plants could also give “mutated” seeds for special plants
-The more you visit and harvest the more space/rewards you could potentially receive
-You get levels from gardening, and higher levels can plant 'better' plants and have the chance to receive more/better rewards
-You can collect 'needs' that deal with mushrooms/bugs/snails and decorate your garden with them (ex. While removing those snails from your plants it seems one has gotten rather attached to your foot! You decide to take them with you!.... Removing those mushrooms was quite tedious, but maybe you could keep some? -mushrooms x3 added to inventory-)
-Creatu could receive stats from watching over gardens
- You could receive hidden forum avatars that deal with the plant/needs
-clothing Items from interacting w/ garden (swarm of bees/grass stained knees)
-Creatu themed foods from gardens:
-Ardur Fiery peppers
-Goiba seaweed
-Paor Pear trees
-Intes berries
-Jaaku pumpkins
-Wyrae vine grapes
-Cyancu chamomile
-Noctis poisonberry /boysenberries
-Berrok berry bushes
Addison's quest:
#MakeAddisonMoreUseful
-You can turn in plants for points
-Can purchase plots, packs of seeds (which could give 3 or 4 random seeds out of something like 10 or something)
-Special items can be bought here for points as well
Please feel free to comment on alternate or new ideas (or comment if you support!) and I'll update/change this thread post <3
Big thanks to Crow for being patient as I talk ideas out with her xD