Depth vs. Fun


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mechabot

9:40pm Sep 10 2010

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Posts: 41

Okay, so I've got an idea(barely), and for that, uh, scroll down. But first, dense theory. Since this theory is probably a large part of the post, and may not belong here, so lock away, moderatorii.

 Axioms:

1). Rescreatu is a game. 

2). That in all games(thus including Rescreatu), there are 2 dimensions, depth and fun.

Depth is a measure of immersiveness. High depth so involves a large world with a great number of facets, and many similar to reality, so that the mind is coaxed into seriousness. The game evolves from game to sport, if the world involves consequences. 

Fun is fun, enjoyment, w/e.

3). That Rescreatu, as a game, lacks many of the sporting characteristics of a game, in that consequences in general, and competition in specific, are small, and essentially nonexistent. In fact, the fun of Res can be said to, in a way, be derived from its lack of such things, that the fun of playing this game comes from its ability to escape the consequences. 

Here I may seem like an insulting prude, but I honestly love this game and all this comes from me wanting to find some balance. Anyways, maybe Res was always meant to do just that.

I ask you now to think of where you go when you first enter the site, or where you go most often. Necessarily, as this is a pet site, we must perform maintenance, games, stock food pen, etc.  Then, for many of us it is the forums or shoutbox, for some, the stock market or hatchery. And note, for both these things involve reality and uncertainty, for the game ever changes in these place, and is noticeably more fun. In other places it is, to some effect, tedious, a sort of chore to get everything in order,get this pet in this color, to set up perfectly and be done with it. What does one do when one is settled? What can sediment do but get crushed into rock? Perhaps it is just me. 

 I must admit, I excited myself with my essay up there. No, my main core idea is small, easy, revolutionary, but perhaps not in the good way. It will be hated. I expect no less than about 95% No support, easily 100%. But I need thoughts. So reply.  

THE IDEA

Main market idea: Make User shop searches invisible to Ranchers, and vice versa. Remember that Rancher can still see Rancher shops, and Users can still see Users. Perhaps expand the advertisement section, to make it less cluttered.Very uncertain maybe: creation of an Advertisement chatbox. Still no spamming though. This will require not so much programming.

Other market ideas: Allow direct tu for item or pet trades. Increase volumes of stock. More recipes- many more, in the public knowledge and in books. Make these things useful. Allow pets to die in more ways.

Err- Battle:Later, set up a direct fund for the creation of a renewed and better Battle Arena. I'm not ordering you to do it, simply make it possible for us to support that. But Pat's gotta live. So, with that in mind, create some way for us to say, We want 20% of our money(still sent in the same fashion) devoted to the Arena, or whatever future work-heavy improvement becomes wished for, by this forum. 

(IF anyone wants to see my list of battle ideas, and I have a bunch, just ask in this thread.) 

Effects:

The market is now NOT totally transparent to the other cl*censored*. Profits decrease heavily at first.  Prices then do similar stunts. But then, Trade can now be profitable. All prices become viable, but absolutely cheap purchase requires more than a bunch of money. 

Quests can now involve battle.(Can anyone imagine how glorious this would be?). Training makes sense. People cherish pets more than for trivial color and name. Boredom dies a cold death. Noone misses her.

 I suppose all this is about viability, to expand the freedom to make bunches of money in a bunch of ways. Trading, manufacturing, training, all require effort and all are useful. The game becomes more than a collecting affair.

 

P.S. I was typing this, and I hit backspace while not in the little box and was jumped to the main page, and lost my original post, so the idea is fuzzy & I'm a little peeved right now. Sorry 'bout that.

If unhappy with the above market ideas, consider the following: 

To expand and implement optional auto-categories for user shops and galleries similar to those in the inventory.  But seriously, we need revolution.




Milford Sound in New Zealand
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zebez

12:41am Sep 11 2010

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Posts: 556

I agree with your basic idea that Rescreatu is an easy and fun game that quickly becomes unsatisfactory. I play this game (and I mean actually play, not just rambling in the SB) For about 10 minutes a day. That is it. Quests are boring and repetitive because knowing the results of your clicks (if I click an item it will be mine, absolutely) is not stimulating. Allowing pets to die in different ways sounds like a good idea to me. It won't be popular but there are resurrection quests.

Now to the parts I disagree with.

Stocks should be limited to 50k a share, because we give others a chance to buy stocks as well. It also keepes people from amm*censored*ing huge amounts of tu, and consequently creates a gap between the rich and poor. If that it what you mean. If not, maybe you could clarify.

The searches will be just an incovinience and make it a lot harder for people do do quests for such a small payoff (in comparison to what stocks would give you). Besides it will probably negatively impact rancher sales, even with the seperate advertisemnet idea because it would eventually become way to cluttered with people wanting to sell everything. Everyone will be trying to get attention and it would be hard to find somemone who is selling specifically what they are looking for.

That being said, I like the way you explain ideas.




O`_o
fizzyizze

1:14am Sep 11 2010 (last edited on 1:44am Sep 11 2010)

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Posts: 1,864

Bring back diseases, I say.

Also, more games. And ones that are actually fun. e3e' Like not "Click here three times and maybe you'll win something. xDD But we know you won't, and if you do, then you'll get a small amount of tu and maybe a trophy! 8D". I mean, I'm not saying flash, although that would be cool too, I guess. But just some actually fun games.

More to do in general. Battling would be nice, acheivements would be nice. Contests would be nice. Waffles would be nice.

Also, actions would be great. "Pet", "Play", "Bathe" etc.  Maybe even minigames for each. Put to sleep, even. Pets could grow closer to their owners as you play.  

Betting games would also be fun, and something more to do.

Anyway, I like your post, but I think blocking out the shops for others might not be good. People would get around it, anyway, but it might be an inconvienience.

Final Note: I liked the caves and job tower. Dl

EDIT: I just noticed we have no stock chart. That would be kewlio.




mechabot

2:01am Sep 11 2010

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Posts: 41

Zebez- Thanks for the compliments.x3 And by stock volume increasing, I mean total stock volume, rather than the amount a player can purchase, so that more players may purchase stock before it hits zero, and it is a less restricted activity.

fizz- YEAH DISEASES and Games(I even made a little .exe thing once, but that was a looong time ago), but I prefer pancakes.

"Put to sleep, even."- Err-You want to euthanize your pets? D: But seriously, with all your less nuts ideas, you're gonna hijack this thread out from under me, aren't ya? 

And final note: Me too, although the whole JT operation was like some huge, uncontested Communist control center run by bears in suits. It was fun. Now back to business. 

----------------

It may be that I have too much faith in people's ability to change, as the inconvenience thing has come up twice, but I am a young and bent, and it seems I have no choice. On with the thread! If anyone wants me to explain anything in terms of why, ask.

BY THE WAY: Darkfire62 sent me an Rmail about this due to problems with him posting, and he was against everything. Just thought he ought to be represented.




Milford Sound in New Zealand
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zebez

10:12am Sep 11 2010

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Posts: 556

Well, people on rescreatu don't seem to like change. We see it everytime there is a revamp. Although, I disagreed with the advertising system because of the mess it would create.

 

Communist Russian bears in suits...on unicycles :o

sounds kind of fun actually.




O`_o
luv2eatTacos

10:34am Sep 11 2010

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Posts: 1,679
The amount of stocks added to the market at each reset has actually gone up quite a bit recently.  It's now 25k shares per ticket instead of the...I believe it was 1k before.




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fizzyizze

1:42pm Sep 11 2010

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Posts: 1,864

x3 Sorreh, Mecha. <3

I guess I get carried away a lot. 

(I didn't mean kill, I meant actually... like tuck-in-and-sleep xDD)




Yoshi

2:16pm Sep 11 2010 (last edited on 2:18pm Sep 11 2010)

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Posts: 3,642

It was ten thousand before. Still, we are getting a lot more shares every reset than we used to. You definitely don't see nearly as many stocks constantly unavailable anymore.

... It'd be nice to see diseases again. Even if my reason is more for the sake of stupid jokes than difficulty. O bushy brows.. Come back and make people believe you make pets turn into shadow monsters~ x3




luv2eatTacos

4:08pm Sep 11 2010

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Posts: 1,679

10k!  I knew 1k didn't sound right, lol.

 Anyhow, I agree with everything yoshi said. 





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wolfspirit25

5:24pm Sep 11 2010

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Posts: 1,443

actually.... I'm pretty sure it was 1k, I remember it taking freaking forever to get even 25k of a stock and that was if I got it every day.

Anyway I do agree that illnesses need to return. However, I disagree with making the market invisible to people that aren't that cl*censored*. It'd dump a lot more money into the CS with people constantly changing cl*censored*es. Also, the point of being a merchant is to buy things cheaper so you can sell to ranchers for more. In the same way, the point of being a rancher is to hatch more colors to sell to merchants.




luv2eatTacos

5:32pm Sep 11 2010

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Posts: 1,679

...Yeah, now I'm not sure, lol.  Both sound like they could be right.  Anyways, it was a lot slower before.

I also really like Wolfspi's explanation of the merchant/rancher thing.  I agree with that entirely.  





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mechabot

12:30am Sep 12 2010

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Posts: 41

All good points. I find that to many of these I can give the same reply as to Darkfire62, who has proven to be a very reasonable and intelligent fellow. To give him due credit, here are bits from our conversation,which might explain the central idea further.:

Purple-him Black-me--------------------------------------------------------------------

I hate the idea of making pet/shop searches invisible to the other cl***es. This would make quests much harder for ranchers and finding certain pets harder for users. Not only that, how would we know if we were being gypped? 

 The point I was trying to get across was a sort of diversion from things as they are now, which I may have explained,but not clearly enough, were tedious. This includes quests. The certain pets issue is raised in good point, but is the majority of the sale of such pets(coloreds, CSs, etc.) through Rancher shops? I'm not so certain. And your last point is of course, why I expected a nearly complete backlash. Of course you don't know if you're being gypped. That was the point. My very strange and near undefendable point, perhaps, but that's it. Merchants are supposed to gyp. They buy/produce cheap, and sell more expensively. A merchant unable/unwilling to sell would put it up for cheap in his user shops, and a wore willing one would buy this and sell for greater. This is the world around you. One could even argue that you are being gypped at every garage sale and with every thing you do not make yourself.

I would suggest that this would drive communities closer, both by creating tighter circles within clasṡes and by consulting the playerbase through chatboxes. However, the second part of this argument clearly fails in view of COPPA. In fact, a lot of the entire suggestion fails due to COPPA. So what?

The site is mostly based around 13+ users as far as I know anyhow, so COPPA isn't my concern. I can see where you're coming from, although it is a bit strange.

Even taking all this in, there would still be a few flaws, the main one I'm thinking of being new users. I see new users coming in all the time, and while some already know people or merge easily into the shoutbox, others don't. This could make the game quite difficult for them.

Also, it would make things rather simple for scammers. The other day I noticed someone in the ads board asking 200 credits or 20mil for an unnamed silver veram. Were someone to rmail the user and ask if it's a fair deal, the user would easily say yes.  Or if a newer merchant is attempting to sell a pet that is rare and are still getting used to the economy, someone could easily say that it's worth less than it is. I've seen it happen lately and I'd think this could further the issue.

This would easily be fixed if the help guide were more accurate with it's pricing, but being the changing of pet values, this becomes quite difficult.

Also, by your point of being gypped with everything you do not make yourself, you cannot make anything without materials. Unless you are a thief, you'd still be getting gypped.-----------------------------------------------------------------

The point here is self control of the economy, and to increase realism with merchants being merchants and ranchers being forced to raise quality pets, depth through expansion of ways to make money, such as manufacturing(see recipes note), selling to merchants vs selling to ranchers(easier sell or more money- you decide.) etc., and person to person contact.

Good ideas, I think, but oh so cumbersome. u.u

 




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zebez

1:22am Sep 12 2010

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Posts: 556

Here's the problem with gypping. Nothing has any value. Someone could sell a green fan for 500 tu or 1 mill to anyone. It would make pricing hard and possibly eliminate competion, which is essencial for the capitalist system Res is, because you are no longer trying to price things below other merchants, you are being diliberately manipulative and that creates tension within a community. There already is self control in the economy. Now you could make the point that mercahnts would price their items less if they weren't selling but they would have to learn how much people would be willing to pay, and consequently a seperate SB would be full of, how much would you pay for this questions.

 

...And Yoshi, my Son, you never take your life srsly enough. O`_o




O`_o
Lolbot

10:08am Sep 12 2010 (last edited on 10:08am Sep 12 2010)

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Posts: 520

I must say, I totally support these ideas. <3

Ranchers will still be able to view Shop List, right? So if you take a bit of time to understand what things are worth, you won't have to spend 1 million on a White Top Hat. Yes, new players may suffer some consequences, but so will the Super Healing Potion market. I mean, me and I'd say alot of other Ranchers go through Super Healing Potions faster than Dumbo goes through peanuts. Without being able to search, we'll be forced to wait about in the shops until its restocked. This doesn't only apply to Super Healing Potions, by the way.

Being gypped adds a little excitement to it all, right now its pretty tough to sell a Unamed Sepia Ebilia (per example) as the market for such pets has been going downhill for a while now. Kir's quest brought alot of it up, Albino creatu are worth alot more now, which is fantastic. Selling to a user will be alot easier, since they won't have a clue what pet prices are at (good news for Ranchers.) On the flip side, users will be able to gyp us with retired/seasonal items. (Good news for users.)

Events. Yes. Currently the only way I lose my tu is via Enchanted Springs. And you have a choice whether to go there or not. Since the Rescreatu Staff can be pretty imaginative, I'm sure they'll come up with something. 

I asked about fighting a while back, apparently they're currently constructing a page. I hope that it comes with a wagering feature as well.





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zebez

10:56am Sep 12 2010

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Posts: 556

I have a problem with dishonesty. People don't like to be gypped and people will know they are getting gypped and won't trust merchants, and visaversa. It's not something to build a community on.




O`_o
Yoshi

11:53am Sep 12 2010

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Posts: 3,642

Ohwait, you're right. I have a couple stocks screenshots, and they do show it being just one thousand.

/fail

And of course I don't, Daddy. xD Thaaat's why I'm not joining in on the debate for the market ideas.




Patrick

9:08pm Sep 12 2010

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Posts: 394

Diseases are coming back, better than before.
A battle arena has already been planned and will become the main focus of early 2011.
More games and quests are in development as we speak too. 

fizzyizze

9:41pm Sep 12 2010

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Posts: 1,864
Thanks for the feedback, Pat <3



mechabot

8:15pm Sep 13 2010 (last edited on 8:18pm Sep 13 2010)

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Posts: 41

Au contraire, Zeb.

You forget that the economy of such easily acquirable things is dictated by the game stores.  Hypothetically, any one person could buy all the green fans in the user shops and put them on sale for a million tu each. His or her only foil would be the easy acquisition of green fans and the general sense of the buying public. No player who has 1 million tu would pay that(or anything) for a green fan. The economy of rarer things is dictated by the price one would pay for them based on (mostly aesthetic) usefulness and rarity. 

The capitalist system the world is is a non-transparent system, and manipulation is the name of the game. 89% of all soft drinks are owned by 3 firms.

 You know what I love? There are no people who just drop no supports and run. :D 

Revisions: Display of the last few prices payed in pure tu for any item(as a search) as a more reliable measure of market value. As of now this is a hypothetical thread due to  accumulating programming weight. 

I have also just thought of another thing- favorite shops. As people wish to search less, they acquire the habit to visit previously visited shops. I' not sure of the current prevalence of such habits, and am unsure of its consequences, which are likely to polarize profits but increase familiarity and realism. Stores mould have to fight with stock breadth and quantity to gain loyal customers. It would certainly bring the spirit of competition to the market, not take it away.




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zebez

10:56pm Sep 13 2010

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Posts: 556
The green fan was just an example. Let's say someone want to sell a retired item, but there are still some in user shops for maybe like 10 mil, however someone in the SB goes, I have this really rare retired item and they are selling it for 50 mill. How is a consumer supposed to know if they are getting gypped without a shop search to check the price? If merchants know ranchers can't check the shop search then they will be more inclined to over price their items. People aren't always there to save people and tell them they made a dumb decision. It's dishonest.



O`_o
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