12:55am Sep 22 2011
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Normal User
Posts: 87
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In my opinion I think the part where eggs fail should be removed. Literally the last 5 days I have only had at least 4 hatches and the rest have been egg fails. This new feature is ridiculous and should be removed. Like make it hatch a natural...not make it fail. Today I never had one hatch, how is the game supposed to be fun. And if you have a rare egg you spent lots of tu, what happens if it fails? There goes all that tu to waste. That feature NEEDS to be removed. I know I, and a couple other users do not like this feature.
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2:20am Sep 22 2011 (last edited on 2:21am Sep 22 2011)
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Moderator
Posts: 2,155
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Egg failures will not be removed from the game.
There are entirely too many pets in the game. Egg failures are meant to do exactly what they are doing...curb the number of pets Res has. You can buy naturals and other low colors in rancher shops for insanely, ridiculously low prices. From what I understand, there are not many petsites at all that allow you to have unlimited amounts of pets like Res does. I suppose we could limit the number of pets each user is allowed to own, or reduce daily hatches to one for ranchers, none for merchants, but that surely wouldn't be any fun.
Truly rare eggs, such as credit shop eggs and Uldavi eggs - those will never fail. All of the other eggs you are able to find every day, except seasonals. Once again though, you can buy the low colors of most of those seasonals for ridiculously low prices, because there are simply too many creatu in the game.
Failing eggs has also introduced the possibility of mutant pets, which is a great and fun addition to the game. The price of pets will eventually increase, and ranchers will have more opportunity for profit - something that the rancher class has been missing for a long while.
I understand that change is difficult and sometimes frustrating, but it is also necessary for growth. Without growth, the site would just fade away completely.
**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
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4:19pm Sep 22 2011
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Normal User
Posts: 2,194
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Perhaps keep the feature, but modify it a little? Like, instead of having a 5% hatch rate on spoiled eggs, we could raise it to 15-20%? On the last 3 days, all 3 of my hatches have failed! D: That's kinda not fun! :c
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3:07am Sep 23 2011 (last edited on 5:00am Sep 23 2011)
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Normal User
Posts: 437
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How about hatching Fresh eggs then? Those won't fail so often and you still have a chance to hatch Mutant.
If you hatch 100 Spoiled eggs... 95 will fail 3.5 hatches mutant 1.5 hatches nattie or the other colours (albino, blonde...)
If you hatch 100 Old eggs... 60 will fail 2.4 hatches mutant 37.6 hatches nattie or the other colours (albino, blonde...)
If you hatch 100 Fresh eggs... 15 will fail 1.7 hatches mutant 83.3 hatches nattie or the other colours (albino, blonde...)
Sure there is double chance to hatch mutant from a Spoiled egg, but you lose a lot of possible good colours with all the failing eggs. I don't know about you guys, but I'm still hatching Fresh^^. If you choose to go for a higher mutant rate, you will have to watch 95% of eggs fail, fun or no fun, up to you.
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3:51pm Sep 24 2011
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Moderator
Posts: 2,155
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The changes for eggs and hatchery were thought out and brainstormed for about a year before implementation...I really doubt the numbers will be changing.
**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
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8:38am Sep 25 2011
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Normal User
Posts: 4
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You're trying to decrease the number of pets...? Isn't this a pet site? I like the spoiled egg probability, it makes sence, but the others are a little skewed. Why does it matter if there are a lot of pets? The nattie appear to be the "common" form, so it makes sence that they can be bought cheap, it allows people to have the pet they want, even if not in the colour they want. Decreasing mutation and fil chance on fresh eggs would be really nice, as being able to only hatch 3 pets is still rather limiting to my enjoyment of the game. If you decrease the release prize for ranchers, then it wouldn't be as destructive to allow them more hatchings. If you also decrease the number of egg finds per day, possibly to 10 or 20 nd having items that increase that number for a rediculous amount of tu you could also limit to some extent. I just can't understand why I shouldn't be able to get a number of "common" pets in my first couple of days.
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4:01pm Sep 25 2011
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Normal User
Posts: 401
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The reason the number of pets matters is because if there is a lot of pets, the prices of pets go down, and if we nothing, they'll continue to go down until it's impossible for us ranchers to make a profit. It may seem like they're making harder for ranchers to you, but they're actually trying to make it easier for us. Would rather be allowed ten hatches a day and none of them fail, but any albinos you hatch would only be worth 10k or so? Or would rather hatch only three eggs day that may fail, but what you do hatch is actually worth something?
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5:49pm Sep 25 2011
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Normal User
Posts: 4
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The problem with that is that it's a profit seeking view. I don't care if I have money, the stock market works fine for making huge bundles of money anyway, what is most fun for me, and therefore at least a couple other people is hatching eggs and seeing what you get.
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6:03pm Sep 25 2011 (last edited on 6:04pm Sep 25 2011)
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Normal User
Posts: 401
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Well that is being quite selfish to those of us who have GOALS on rescreatu, and need tu to accomplish them, and there's people that make goals to hatch a certain creatu, which would be easy if we had more hatches a day. For many of us, including myself, trying to accomplish our goals is one of things that keeps us coming back to Rescreatu. Even from your point of view, don't you think it would be more fun hatching rare pets when they're actually, well, rare? I remember when I hatched my first albino, I FREAKED OUT. I was so excited. Increasing the number of hatches would make any rare pets less rare, which in turn would make hatching creatu less exciting.
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6:12pm Sep 25 2011
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Normal User
Posts: 3,642
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Some of us actually do care though. xD Even though I can make money on stocks, I like to be able to make a little off my shop too. Heck, that's the only reason I hatch at all.
Before Kir came along and raised the prices and actually got me into Ranching, I'd go months upon months without hatching a single egg. It quite honestly felt like just a really boring, pointless thing to do. Hatch a silver? Big woop. It was worth pretty much squat. The only thing you could do was keep it.
Of course, over time since the hype over Kir has faded, things have gradually been going back to that. Gladly it's not so bad that it's impossible to sell a ginger Vogar for more than friggin' five thousand tu, but still. Most colors have fallen one by one in value, to where albino is gradually becoming the only worthwhile color.
Egg failing helps to reverse that. It gives the hope that we Ranchers won't be stuck back down there as the worthless underdogs that can't make a dime without a ridiculous amount of luck, like we were back in v1.
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6:17pm Sep 25 2011
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Normal User
Posts: 4
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Having rare pets is fine, but it's nice to have some uncommon and such as well. If you assume that basic colours should be cheap, then if they want to make something have the same rarity but increase the number of hatches per day, simply decrease the odds of getting the rares and increase the odds of the common. But I suppose there are always the people who collect every pokemon and its shiny form, so there must be people who enjoy spending ridiculous amounts of time getting nothing just so they can be really really happy for a moment. I personally prefer the be quite happy a large number of times however.
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6:45pm Sep 25 2011
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Normal User
Posts: 401
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Alright, Yoshi, you're signature is scaring the heck out of me! It's looks just like the SLENDER man. -hides under bed- TT^TT
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7:09pm Sep 25 2011 (last edited on 7:10pm Sep 25 2011)
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Normal User
Posts: 3,642
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That's exactly what we don't want, dude. xD Most people HATE hatching naturals. Making them more common would just make hatching feel even worse. We'd all spend more time.. to hatch more ridiculously common pets that no one wants.
Seriously. Most of the naturals that make it out of the hatchery are Credit Shop pets or seasonals, are being used to hold valuable names, are someone's first Creatu, or belong to those people who think the pets are these poor, abused creatures. So they put them in their Ranches for cheap in the hope that someone will give them a loving home.
And then someone usually buys them all up and throws them in the forest. So they either get deleted or get picked up by another give-these-a-loving-home person. And get put in that person's Ranch for cheap again. And it's just this huge cycle of no one wanting them.
We really, really don't need common pets to become more common.
Also. Exactly, Midnight. xD He's supposed to be, like. The happy weirdo version of Slender Man.
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7:11pm Sep 25 2011
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Normal User
Posts: 401
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xD Slender man's distant cousin that comes and replaces the stolen children with....SPLENDOR!
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8:27pm Sep 25 2011
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Normal User
Posts: 2,422
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I agree with Yoshi....And I LOVE your siggy, Yoshi. XD
"An Insane is a small creature that zips from person to person at hyper speed, stealing wallets and hearts in equal measure..." -Dmann
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8:30pm Sep 25 2011
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Normal User
Posts: 1,651
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No support whatsoever. Agree with Yoshi too.
I am online..
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7:04am Sep 28 2011
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Normal User
Posts: 4
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My overwhelming inability to explain the contents of my mind makes me so very sad ;-; Oh, and I'm not sure why but I was feeling rather irrationally angry at the time of my previous righting, so I feel I should apologize for that. Moving on, basically all I'm saying is to replace failures with commons, it would replace the (possibly just subconscious) feeling of failure, with only disappointment. I'm still new enough that I don't mind getting commons if I like the species, and I'm pretty sure most other players prefer to hatch commons over failures as well.
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11:50am Sep 28 2011
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Normal User
Posts: 4,893
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You have a good mindset, darling, and I understand. xD But all this site is all about is constant profit. If profit declines, this site throws a fit. Most of the users on here wants an increasing amount of TU and hatch failures with rare creatu helps with that. We're just trying to bump up the true values of creatu. Plus it's forcing users to actually commit to goals, making them think "hm, I wonder if I'll get a rare color today". Sure, they'd rage when all 3 of their hatches fail, but that will just force some to buy other users' hatches, making the economy flow a bit better as well. Not to mention, people are making a fortune by selling off their Mutants or selling old/spoiled Mutant-related eggs.
I understand. All creatu should be valued no matter what color. The common creatu have to be loved to, but that's not the case here. They're just annoyances in most people's eyes on this site. I love all creatu one and the same; personally, I feel relieved whenever I get a natural hatch. It reassures me that I managed to get a color to rise above the failed.
i’m such a gamer uwu
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7:14pm Oct 4 2011
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Normal User
Posts: 199
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You know how people buy and sell hatches? You should have hatches in like the credit shop for people to buy, or maybe a "redo" for a fail
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1:28pm Oct 12 2011
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Normal User
Posts: 1,937
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It's very good that we can now release pets for 1000 tu. Usually newbies did name their natural pets for like, sdfadsdagfads, and forested them.
I bet it does lower the amount of future-natties very much. ^.^
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