Hatchery Incubation


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rakshasdragon

10:33am May 30 2009

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Posts: 14

i love the idea of an icubation time but how it is now it hasn't really changed anything. All we have to do is incubate all our eggs at once then hatch them when we want. I suggest only being able to incubate one at a time and if you leave an incubated egg longer than a couple of days or such then it goes bad.

 i think this would help with there being too many eggs and oets about plus it would give ranchers a chance to up the price of the pets.

if you agree please post.




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caaaitlin

11:05am May 30 2009 (last edited on 9:53pm May 30 2009)

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edit:

i like incubation. I also agree with yoshi about the merchant 1 at a time and ranchers three at a time.

the only problem with spoiling eggs is the seasonals, what if they go bad? And you spent a lot of tu on them?

maybe they have longer incubation times as well as cs pets? 




Yoshi

11:07am May 30 2009 (last edited on 11:13am May 30 2009)

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i definitely agree. It's been proposed that one could incubate the same number of eggs as hatches they have left, but i think i'd better like to see it at one at a time. Requires a bit more patience and means you can't just incubate all your hatches at once, which may help with the silly prices and all.
 
and in response to cat. ;o credit shop eggs were made to have a really, really short incubation period of one minute. So unless a person somehow gets in trouble within a minute of incubating their egg or just forgets about it, that wouldn't be too likely. And maybe to make it even less of a failchance, since they're a premium thing, maybe the chance of credit shop eggs going bad could be made.. Relatively longer than most others?



rakshasdragon

11:21am May 30 2009

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alright maybe one egg at a time is abit much, yoshi ur idea sounds good ranchers can incubate 3 eggs, merchants 1. That way then you only have to wait a maximin of 90 mins at thats the longest incubation time.

 although if ur not on because of punishment then im afraid thats your own fault except if you being blamed for something you didnt do. In the homework case you can log on incubate your egg/s do your school work then hatch the eggs.

im just saying that being able to incubate as many as you want without the chance of something happening then there is really no point of an incubation system as reall all its doing is making you wait awhile before you can

 




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Kindred

3:46pm May 30 2009

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Posts: 269

for starters, cs creatu only take one minute to incubate so i see no issue there. I support this issue 110%. The incubation process at this point completely defeats the purpose of itself. Honestly, it's just the same as it has always been except you have to wait a few minutes longer to hatch rather than just hatching right away.

i think that there should be some consequence to incubating more eggs than the number of hatches you have. Maybe they could last a day or two but after that they will 'spoil/rott'. This would really make more sense. 

for seasonals you could add on a couple more days though. However, i really see no problem with only incubating three eggs a day, this corrispondes with the number of hatches you have and also makes hatching a little more challenging. Also, the whole percentage process doesn't seem to be doing it's job. It may be a bug but i'm not really sure. From what i have heard, the lower the percentage the less likely the egg will succeed in hatching, yet people have been hatching at low percentage rates and hatching colored creatu, including albinos.

as far as losing a hatch if an egg 'rotts/spoils/explodes' or whatever you want to call it, i think this is also a good idea. Believe it or not ranchers could start making more tu from something like this. 

also, i know some people have brought up the fact that some people can only be on for an hour or so a day and may only have enough time to hatch one egg. This is good! This can also help ranchers make more tu because there will be less colored creatu and the prices of such creatu may inflate. 

something really has to be done about the incubation process. Don't get me wrong, i am all for it, but if there are no consequences for incubating more eggs than you can hatch in a day then there really is no need for such a process.




MiaViper

3:57pm May 30 2009

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Posts: 74

only be able to incubate 1 egg at a time is... Erm, stupid if you only have so much time and want to hatch all 3 as rancher.
not more eggs incubating as you have hatches left... Sounds good!! ^^
don't care if it's an actuall limit, or has bad results if you incubate more.

i agree on the "if a egg spoiles it takes up a hatch" too. (even though i might fall victim to that pretty often... I incubated more then i need today since i forgto my one hatch early today. Xd)
but i'd dislike incubated egg dying on res-midnight just because i hadn't time the day before to hatch my last one left. ;3; let already incubated eggs keep on living for a bit longer then just one day (or less).

also... I was surprised when i sucsessfully hatched a creatu at 25% incubation time.
thought i was lucky but apparently it's common... I'd like to see that changed to actually very very very less likely to hatch sucsessfully. Since that would make the incunbating time idea reasonably in first place.
(if you'd peel a real egg after a few days that might need a week... It won't come out good too, yes?!)

 




~Mia
Keep in mind: Artist =/= Magican
Yoshi

4:19pm May 30 2009 (last edited on 4:21pm May 30 2009)

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actually. Xd i was just making a mention that i've heard that suggestion. I like the one egg at a time thing better. That way you can't just do all your hatches at once, but have to spread it out a bit. May lessen the birth rate a bit and lower supply, thus possibly increasing demand. And then maybe some of the more common creatu would increase in value too because they have longer incubation periods, meaning that most likely less people would hatch them, making even more of a decreasing supply, increasing demand effect. :d

yah.. I think the percentage thing needs to make it more risky to hatch before the egg is ready than it is right now. And maybe that risk could depend upon what percentage of readiness you're on. Like, hatching at zero percent would make it nearly always a fail, while ninety-nine would be.. A bit of chance to fail, but a lot less.

also, i've been thinking that.. Maybe there could be a percentage that begins at ninety-nine a certain amount of time after your egg is ready, depending on species, and gradually drops to zero, after which your egg would expire. The length of time it takes for the egg to expire would likely depend upon species as well.




MiaViper

4:30pm May 30 2009

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Posts: 74

the problem with the only one at a time, and the lenth of the incubating time (wich i think is basically ok), it might piss off many people that only have few time on here...
yes, it would lessen the hatches... But on what cost? (userwise, and them rather spending thier few time somewhere else ;3)

well for the incubating time...
i was actually more thinking that... You'd need a minimum to get a sucsessfull (do i spell this word right by the way? Xd) hatch, at all.
like maybe something between 50-70% (just as example)
before that, all fails...




~Mia
Keep in mind: Artist =/= Magican
Yoshi

4:42pm May 30 2009 (last edited on 4:44pm May 30 2009)

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that is a good point... Can't have people leaving to improve prices, however much. But then, leaving simply because you lose one or two hatches (unless you're a merchant, which would mean it pretty much.. Doesn't affect you) is.. Slightly silly, to me. Though i s'pose i really don't hatch much anyway, or at least haven't until the past few days. So maybe you're right. X3

a minimum does sound good.. I like it. And you were close. Successful. ;3




Outsane

9:48pm May 30 2009

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Posts: 2,148

i love incubating. It brings more fun and challenge to the game, where as before i was just... Drifting. Y'know?

 

i like the incubating one egg at a time. We want you to spend more time on rescreatu - which is a community based site - and have more fun here. *hypnotizes*

 

but in all honesty. There's no real challenge in incubating all of your eggs at once, or just three at a time. It's just like the old hatchery. It takes away the point of incubating. Because you'll have them all ready in however-many minutes. People will abuse that - not saying that you will - but it just takes away the fun and creativity of the new feature.

and besides, i thought we had the plan of having reprocussions for those eggs that were over incubated. Don't quote me on it though. Pat may have not liked the idea. Lol.





ShadowPokemon

9:51pm May 30 2009

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Posts: 154

i hate having to incubate my eggs! What if i had found an ebilia egg no the seasonal hunt, and i wanted to hatch it straight away, but i had to wait ages for it to incubate? That would not be good. Now i have to wait every time i want to hatch something d:

this si diffeent, but i also don't like how you hatch genders :(




Maybell

9:54pm May 30 2009

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Posts: 3,265
Only one egg at a time is a more reasonable idea. Also, having he egg spoil after, say... Twice the incubation time is up? I also liked being able to choose the gender of your pet. The set gender really annoys me. Who wants a male blonde zenrix? @.@;



natedogg67550

9:58pm May 30 2009

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Posts: 1
I think eggs going bad is not a good idea. My cousins are only allowed to have one hour on the computer so if they can't hatch one day they have to the next. Sometimes their mother is busy on the computer so they go as long as three or four days without getting on. So why should they have their eggs go bad because the computer was being used by their mother
Lilith

9:59pm May 30 2009

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Posts: 2,155
I love incubation, i think it's really neat. The random genders, that is cute too. I also think it needs improving though, and what kindred posted pretty much covers everything; can't say it any better than she did.




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Krillacreat

10:07pm May 30 2009

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Posts: 1,719
i would say that incubation would probably be a good thing. Like in reality, you could put in as many eggs in as the incubater could hold and they hatch on thier own at different times. There could be an alert when the creatu hatches. If the person wanted it, they'd click on "name and keep". If they didn't want it or think that they couldn't care for it well enough, they could click on "name and release". When releasing, they'd have to pay a fine, depening on how many of the creatu are in the forest. If the population of creatu is large, the fine would be too. If the population is small, the fine would be medium. Also, they'd have to give a food item to the pet when releasing it. If unable to give food, the fine would increase.
now, let's go to the 'bad-egg' idea that you've mentioned. I'd go along with that slightly, but it'd be a dead creatu. If it goes past the time, it'd die from heat exaustion. If it dies, a fine needs to be payed. This should teach users slight responsibilty when it comes to a vps.



Yoshi

10:17pm May 30 2009

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Posts: 3,642

ninety minutes isn't exactly ages. ;p i find the wait when you want to hatch something just as whit put it.. Fun. Builds a bit more of that pre-hatch suspense that usually doesn't exist for me, since i don't much care what colour it is. I think i've hatched more in the past few days than i have in months. Xd

well. I'd say twice the incubation time may not be very good. If you did manage to forget about a credit shop egg (i'm sure i would, were i to hatch one), then it would expire in only two minutes. Doubt people would be too happy about that..

most of the eggs have incubation periods under an hour. So i'm sure they'd get at least one hatch, right? ;o

and.. (lard, i've been saying a lot on this. Xd) i pretty well like the randomised genders. Like incubation itself, it's made me find hatching more fun. It's just not really as much of a challenge when you can just choose the gender. And if you don't like the gender it's come out as, you can sell it or buy a gender pendant. ;3




Riyo

10:21pm May 30 2009 (last edited on 10:25pm May 30 2009)

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Posts: 369

i think that ranchers should be able to only incubate 3 eggs a day, and merchants only 1 egg a day, same as hatching. Or just get rid of the hatching limit, and replace it with an incubating limit that would serve the same purpose.

in the meantime, i don't think the egg incubating feature is working in that you can hatch before it's ready and it still won't fail. Needs some tweaking. Other than that, though, i love the idea of it.

i do think, however, that cs eggs shouldn't have a waiting time, even if it's very very short. Most people buy these with real $, so i think they should get a little safety, you know?

and seasonal eggs, i'm not sure about those, because having a long hatch time would be really good for the market, but if some people with seasonal eggs don't understand incubating and fail all of their eggs, you'll have unhappy kids. X)

i don't think eggs should go rotten after you incubate them too long, though. I'm not sure. I'm really absentminded, so maybe an alert that tells you when your egg is fully incubated at least, if you're going to let eggs go bad after too long.

as for random gender, i love it, and it's good for the market.




"You must always remember that the only thing necessary for evil to triumph is for good people to do nothing." - Alucard, Castlevania: Symphony of the Night.
cian

1:26pm Jun 2 2009

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Posts: 3
I love incubation.  i think that, to avoid people incubating all their eggs and then hatching when they're ready to a guaranteed successful hatch, all hatches should fail after incubating for 24 hours
aracaini

2:05pm Jun 2 2009

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Posts: 6

nice topic luna

anyway i agree with the incubation needing to be better. It just doesn't work at themoment, bein a merchant i wouldn't mind if i can only incubate one egg a day. I can only hatch one so really i only need to incubate one.




Every thing in life is possible....except skiing through a revolving door...it hurts.
Geonightrose

9:51pm Jun 2 2009

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Posts: 221

i don't like the fact it took me 9 tries to deliberately fail to hatch an egg, and then i still had three hatches left.

failing a hatch should be in direct proportion to how much time it has spent incubating.  if its at 0%, the hatch should fail automatically.  if its at 50%, you'd get a 50/50 chance at failing the hatch. 100% should garantee the hatch is successful.  its that simple, and would be much better for the economy.

as for over incubation, yes, i agree there should be that as well. The egg should go rotten, though perhaps not count as a hatch. Rather, it should be removed from the hatchery automatically and put into the inventory as a rotten creatu egg that can be flung at people for fun (and get used up in the process).  after all, everyone forgets things once in a while.  24 hours is a decent amount of time.

and as for an incubation limit, i agree that no one should be able to incubate all their eggs at once.  if you want to make this realistic, the number of hatches you have for the day should be the incubation limit because that is what you are equiped to handle.




"How sad the world is when everyone holds out their hand when you have something to offer, then withdraws it when you are in need."
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