Well, since the number of hatches won't go up for all users, why not let Res benefit if there is a "Buy a Hatch now" available in the Credit Shop?
I think lots of users will buy them, and it could be either a forever-boost to your hatchery or a one-time use.
So if it's in the Credit Shop...
PROS:
- Res will develope better when lots of users spend real money and paying for those wanted Hatching Spots, meaning more money will go to Res.
- Users won't complain about the hatching limit being too little, when they can trade in tu or credits and buy the extra hatches themselves
- The cost of the "Hatches" should be less than $10, but more than $5, somewhere like the class change, but I dunno. The requirements should be easily reached by users who spend a lot of time playing games and earning tu.
- Or why not having a hatching quest when you complete a difficult quest and you get special HC's (hatching credits) and buying hatching-related items in the credit shop?
- Do you have 300+ eggs in your inventory and storage and you want to hatch them, but it'll take 100+ days to do that? Then I think these couple extra hatches could make it easier to 'get rid off' the millions of eggs.
**((Current: 3 hatches; if changed to 4:
300 eggs / 4 = 75 days; 25 days, (1 month) worth of hatches eliminated!))**
CONS:
- Users might complain they don't have enough tu to buy those hatches
- The worth of the creatus will go down a bit, but not so much as giving every user 3+ hatches per day. You work for the extra hatches, and that could bring up something..
- buying Hatches: Tradable or non-tradable? I would rather it be non-tradable. You buy, you use. =D
Questions:
- Should the buying of Hatches be Tradable or Non-Tradable?
- How much should these hatches cost? (depending on being able to re-sell in user shops and trades, or not)
- What could possibly happen to the worth of the eggs and the pets if this is allowed to happen...?
Please post what you think is right =D