alright, so, here we go.
first of all, items.
good things about this: items that cant be sold because no one has tu in this economy can sell there things here.
bad things about this: certain prices may be made for this, making other people's merchant shops go higher/lower. Plus, items you buy from the already made npc shops could differenciate, making the price of the npc's items change every 15 minutes, which wouldn't be fair.
also, rarity. I have no clue how that would affect what you sell, or how many people actually have the item. So, there is not much luck in that.
now, eggs.
good things about this: the eggs can be found everywhere, and you could sell them to get you some extra tu, to buy something thats hard to buy. Easy way to bring up the economy.
bad things about this: this would label an initial price for the eggs, making it more or less expensive. People want to change egg prices with what time the eggs come around, different rarities, and whenever the creatu gets a new look/gets colors. Not very fair to always have the eggs priced the same.
and finally, creatu.
good things about this: those darn sepias again, taking up all your eggs, and no one will buy them. Well, the good news? You could sell them to the npc, and actually make some money for those eggs you spent tu on/ or spent your time looking for them.
bad things about this: creatus initial price will be stamped, making it sell for around the same price everywhere. Some better named ones may be worth more, but they could all be the same. And also, it could be worse, could be better.
sorry if anything is misspelled, wrote this quickly.
pick your poison. :)