**This is a remake thread. If you joined the original thread, you are automatically allowed to join**
It started out as a feeling
Which then grew into a hope
Which then turned into a quiet thought
Which then turned into a quiet word
And then that word grew louder and louder
'Til it was a battle cry
I'll come back
When you call me
No need to say goodbye
Just because everything's changing
Doesn't mean it's never
Been this way before
All you can do is try to know
Who your friends are
As you head off to the war
Pick a star on the dark horizon
And follow the light
You'll come back
When it's over
No need to say good bye
You'll come back
When it's over
No need to say good bye
Now we're back to the beginning
It's just a feeling and no one knows yet
But just because they can't feel it too
Doesn't mean that you have to forget
Let your memories grow stronger and stronger
'Til they're before your eyes
You'll come back
When they call you
No need to say good bye
You'll come back
When they call you
No need to say good bye
-"The Call" by Regina Spektor
|:|Plot|:|
For thousands of years, the land of Asiallia has thrived on the ancient pact made between man and beast. Together, they can hear the earth's voices, and stop natural disasters and magical conflict.
But these "beasts" are not just your ordinary cats and dogs. No, the Asialli have bonded themselves to one of the greatest, most powerful beasts in their world: the dragons.
Dragon magic is rash and unpredictable, though, however strong and earth-bound it is. Asialli need their power to protect their land from flood, drought, and fire, but only a special few can handle and connect with the magic that flows in dragon veins.
That is how the Pacts were created.
At the beginning of the Asialli and dragon alliance, the dragons bestowed their magic upon the lowlier humans. It is carried in ever Asialli's veins, but only a rare few ever have the magic activated. Those who do receive The Call. It is a strange gift, apparent from birth, that little is known about. The Asialli do not question it, however, and The Call has not failed them yet.
When a child receives The Call, it is like a fire burning in their blood. It is a need to connect with something, a constant longing for something that they do not know, but need to find. This is a calling for their dragon. Technically speaking, any dragon with magic could connect with a child who has The Call, but some magic types are more compatible with others. This compatibility is so specialized, though, that a child knows to which dragon their Calling is to. The dragon knows as well, and when they meet, they form a pair bond so complete it is painful to be apart. This bond is where the magic of the Pacts come in. Each child who receives The Call is immediately enlisted into the Asiallian government's Pact Council. This 'orientation' at the capital city of Asial takes over a year, so that these children--generally from the uneducated villages of the far reaches of Asiallia--may learn to be dignified and be educated both in basic subjects, as well as draconic diplomacy, history, and behavior. This time away from their bonded dragon is a test within itself, and is very painful for them, even only after the first meeting. When the year is over, they are allowed to return to their dragon, where they begin their training over the next seven years in both the Asiallian and draconic lands. The pairs are guided by a mentor Pact pair--an Asialli and a dragon who have already completed their training, and serve on the Pact Council as a full-fledged Pact bond--through their training in magic.
The two years of training focus on one more aspect of the Pact bond relationship: flying. Though a pair may fly casually once or twice, true flying is taught during a pair's final years in training. The dragon receives a harness hand made by their Asialli, and allows them to climb aboard onto their back. They learn battle flight, aerial tricks, as well as the basic flight techniques. It is one of the most rewarding aspects of being a Pact pair.
Once a pair has completed training, they are ready to begin manipulating the earth lines. This prevents natural disasters and preserves prosperity in both draconic and Asialli lands. Their duty is harrowing and dangerous.
Are you up to the challenge?
|:|Setting|:|
The land of Asiallia. It is a land roughly the size of France, with no borders to the sea except a sparse stretch to the most extreme south for about twenty miles (roughly 32 kilometers). Most of the land is dominated by grasslands (most of these have been converted in crop fields or grazing) and forest (While most of this is still intact, some has been cut down). Villages are common but small, and spring up along the main traveling road and the three frequented ones that spring off of it. Asiallia is a moderately well-populated country, so there are no "Forbidden Forests" or anything of the like, though no villages are located in the dense trees of their woodland.
To the west and north fringes of Asiallia are more sparse areas, less abundance in plants and more brown, clay-like dirt. This is more desert-like, with hills, sagebrush, and a few trees. These are almost like pre-foothills to the high, ragged mountains that tower over the northern, half of the western, and a third of the eastern borders. They are a tall range, carved by prehistoric glaciers, and have various caves and tunnels carved into them. This, and the rocky country on the other side is home to the dragons. They like the high altitude and thin air, as well as the tunnels and caves, where they make their home. The dragon's "capital city" is a vast network of caves located in Mount Draco, a tall and wide mountain to the east, and sprawls into the surrounding three mountains. Towards the base of this range there is some forest of pine trees and the like. Only the most hardy of Asialli can made a home in this area, though most prefer to stay in the more populated areas.
There are three main cities in Asiallia. One of them is the capital city of Asial, where the kind and queen rule. It is also headquarters for the army, whose housing is just beyond the city walls. It is the market hotspot for high fashion and anything rare or expensive. The capital city is located to the southwest, and is surrounded for miles by crops to feed the swelling population, as well as hunting forests and courtier estates.
Estian is the second main city. It is the harbor city, located on the southern coast, and is known for the foreign commodities and strange citizens. Estian has a high crime rate, and lots of gambling dens, but for some is viewed as a place to make a lot of money in a little amount of time. Crime aside, however, Estian is breathtakingly beautiful. It is surrounded by green coastal cliffs and coastal grasslands, and a coastal forest farther east. Its waters are warm and tranquil, save for the yearly violent monsoons, and are rich in sea life.
The last city is known as Lisidar. This city is located close to the eastern mountains, and was literally carved out of the forest. It sits on the wide river Erilan, which is frequented by boats and cargo ships. It is the city of storytellers and artists, a place frequented by travelers and craftsmen. It is on the fringes of the Laembo forest, and yearly festivals are held within the trees at various clearings. It is dubbed the Lanturn Festival, because the trees are strung with lanterns ever year, and gives the appearance of a fae celebration.
|:|Race Deions|:|
Asialli
The Asialli are the same as what we consider "humans," though a slight amount of draconic magic runs in their veins. Only Pact bonds can control this magic, however, and all else are left as "normal." The Asialli that do form a bond with a dragon, however, can control earthen magic through earthlines, which they access through their dragon. This feat has years of training behind it, though, and is generally a group effort.
Asialli live slightly longer than the humans we know--about 110 years. Asialli who form draconic bonds live to be between 200 and 250 years, since dragon magic strengthens their bodies and reduces aging.
Dragons
The dragons in Assiallia are modeled after the European dragons of Earth mythology. Slight modifications to their appearance will be allowed, though. Dragons are essentially immortal, because by human records, they extend too far into time to be kept track of on a calendar. They will not only die, though, by being killed--dragons do, eventually, die of old age. When a dragon bonds with a human, the two meld life forces, and the dragon gives their Asialli an extended life span. However, the dragon will die within fifty years of their bond's death, since their connection makes them immensely closer to mortality.
Dragons mate for life, but do not actually become mates for a long time into their relationship. They can be together for thousands of years before even considering it--matehood is a very serious thing to consider, since that dragon will be with you for eons of time. They are also ridiculously loyal, whether to family, friends, mates, or Pact bonds. They take stewardship of the earth very seriously.
Pact Bonds
Children who recieve The Call usually venture to draconic lands when they are between the ages of 15 and 19. The dragons are generally older than their pact bonds, since they age much more slowly than a human might (they reach adolescence at around 50 years), and are usually young adults by the time they create pacts--if ever. People or dragons of ranks almost never receive The Call, due to some discretionary magic that was placed in the Asialli's blood--its symbolism reminds the rulers that they are nothing without their people. Bonds between the dragon and Asialli are immediate, and at times of great stress, fear, or other strong emotions, they can sometimes feel their bond's heartbeat racing, or phantom pains if the other is injured. One of the last spells a pact bond will ever learn is a spell to temporarily link one's mind with their bond.
|:|Rules|:|
My apologies--I know no one likes them. But they are necessary, and I think it's clear why.
Dragonstar is my co-owner. Her word goes.
1.| No powerplaying or godmodding.
2.| You don't have to ask to join!!!
3.| Keep gender ratios even. Always.
4.| No special powers, wings or supernatural creatures.
5.| Most ranks of power will be NPCs, controlled by me or Dragonstar.
6.| Romance, violence, etc. is encouraged, but keep it site-appropriate.
7.| No instant-mates or instant-crushes.
8.| This is a literate roleplay. I will be looking into who asks to join, and will only let those who are do so.
9.| If I don't allow you to join, no whining. Just leave. You are welcome to lurk, and please don't take it personally. But I'm through with being charitable to people who will ruin the roleplay.
10.| You actually must ask to join.
11.| Don't bother asking if you're just going to leave. You must be active.
12.| Also post three animals cooler than wolves to join.
13.| You do not have to be your own Pact bond. Ask another user before claiming their character, though.
14.| You may have as many characters as you can handle, but all must have a Pact pair.
15.| I will be strictly controlling who joins this. Currently, there are three slots open, but possibly more depending on what level of literacy those interested are.
16.| If you do not comply with proper joining requirements the first time, very possibly you can't join at all. I am done with people who assume they can join any fun-sounding roleplaying and not bother to read what the owners asks of you. Sorry, but I'm done.
17.| Hm. I think that's it. But note that I have the power to change, add, edit, etc. all rules.
|:|Character Sheets|:|
Fill out all areas completely and thoroughly.
Name: |Full name|
Aliases/Nicknames: |List all|
Gender: |Male or female--keep it balanced!|
Age: |See race deions|
Race: |Dragon or Asialli|
Personality: |Deive, but leave room for learning more in the roleplay. At least a paragraph.|
History: |See personality requirements.|
Pact bond: |Name and user|
Lover/Crush: |Optional. Delete if not in use.|
Weapons: |Optional. Delete if not in use.|
Appearance: |Deions are highly preferred. At least a paragraph.|
Other: |Anything else we might need to know.|
|:|Characters|:|
Listed as Asialli:Dragon Pact Bond
Marim S'Nipsrap:Ari
Katrina Envy:Aeseli
Zakeru Tokage:
:Shard
Humans- Males; 2 Females; 1
Dragons- Males; 1 Females; 2
|:|Members|:|
lolalover6 (Owner)- Marim S'Nipsrap, Aeseli
Dragonstar (Co-Owner)- Zakeru Tokage, Ari
shadowfax- Katrina Envy, Shard
Feyth: Avalia Coronoki, Generi
LadyNyghtFire-Arewn Madelina, Aries
A Note on Roleplaying: We will be roleplaying the dragons and their pact bonds of the newest generation. Please make your charactersin the age range of one who would journey to draconic lands. This is where we will begin.
Hm...I think that's all! Thanks for looking through this, and I hope it sparked your interest! A map of Asiallia may be coming soon.