Design a battle ability/weapon/armor/utility item


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romeodexter

5:06am Oct 5 2012

Normal User


Posts: 2
Ability name: swirls
Ability element: aquati
Ability base damage: 70%
Energy required: 20
Intellect required : 30 
Effects your apponents focus
Default: you must have a teen creatu to use this attack.
Outsane

2:06pm Oct 5 2012

Normal User


Posts: 2,148


tl;dr
I'm just going to use my suggestions now.

Reward system with the battle system with stages, levels, and bosses.
Users are able to battle monsters throughout their respective tier and, as they defeat monsters, they are awarded with a unique item related to the creature (can be turned in for tu or used in the Cooking Basin to make a weapon of some sort when combined properly) and they get tu as well.
They can rebattle the monsters as many times as they like (this will mean that the tu prize will have to be substantially low for the weaker monsters) and gain experience. Experience can be used to increase abilities (EXP will have to get tougher to earn. Say, after a certain number of battles with the same monster, there's no more experience to be gained because there's nothing left to gain from battling the same thing countless times).
In order to gain a level, you'd have to fight and defeat the boss monster of your Creatu's level. Once the boss is defeated, the user gets a substantial reward and raises the level.

ONCE THE LEVEL IS RAISED THERE IS NO GOING BACK.

This continues on. I understand you will be bringing back the training and, may I suggest that we use that for the only way of increasing strength, defence, and speed? Abilities are things that should be gained through experience in battle. It makes a lot of sense.
I would be enthralled if weapons required a certain restriction on them. Say, you can't use the strongest weapon in the game unless your Creatu's strength and intelligence is a certain level. Can't make it too easy. (:

PVP
I think that the rewards should be larger than normal monster battles if you win a PVP battle. Yes, there should be tu rewards. Gives incentive to use the feature.
The higher the level, the more the payout.

Weapons should have their own unique ability that is randomly activated in battle.
Special weapons being ones obtained through the CS or seasonal events or random events.
Like if my RSTU001 slices through your Berrok with a Scrian Sword then there should be a chance of an extra air damage.

More to come later when I think of it.





Senses

6:20am Oct 6 2012

Normal User


Posts: 721
Cool effects like fire and stuff, not just a boring text battle. TU award and a place where you can actually make them wear armour to get higher defense. Wepon mastery levels like in swords and wands...And Intellect should actually do something ^^



Meg

9:17am Oct 6 2012

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Posts: 4,744
Senses, I think intellect does do something. It allows you to use items and abilities that people with 0 intellect cannot. I do think some of the intellect on the abilities we have suggested should be raised though. High intellect should come with high rewards.



Patrick

12:55pm Oct 8 2012

Administrator


Posts: 394
This is not a thread for suggestions on how the mechanics of the battle system will work. It has already been created and I'm sure people will like it. This is a thread to make suggestions for weapons, abilities, and armor items.
Wishies

1:07pm Oct 8 2012

Normal User


Posts: 635
although i agree to Player vs. player.
just saying ;o



On a major quest for Omnis. Kthnx
TheSuperBoogle

2:58pm Oct 17 2012 (last edited on 3:01pm Oct 17 2012)

Normal User


Posts: 138

Ice Shuriken
20
Has a 50% chance to freeze enemy(they lose a turn or something) Immobilize
25
 
I hope this can be one!!!!
 
I was thinking you could take the picture from another shuriken and change the color to look like ice



thegreatleo

12:58am Oct 31 2012

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Posts: 3
yes I've wanted a battle since two years ago when I started!
thegreatleo

12:59am Oct 31 2012

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Posts: 3
cant wait
Zaefyra

8:26pm Nov 8 2012

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Posts: 606
I don't know if this is the right place for this suggestion since it's more to do with training than actual battle but here goes anyway.
When training pets, if you keep training a certain attribute (like attack) Once you hit a certain high level/number with that stat your pet unlocks a special affect (like undead/stardust).  In the attack case it would be have to be pretty fierce artwork, I could do up some examples if you'd like. There would be a different affect for each attribute (attack, defense, speed, etc.). That way if you had a pet that was trained very high in speed it would look fast and streamlined or tough if it was trained high in defense.
Anyway this idea came to me the other night while I was trying to sleep haha. So I thought it would make a nice suggestion.





blackeyes

1:52am Nov 16 2012

Normal User


Posts: 62
I don't know how much damage means that creatu is strong or weak , so i'll assume 5 BD is the weakest and 200 is super strong , and i'll suggest other effects

Weapon Name :Sharpened Trowel
Weapon Base Damage : 35
Weapon Effect : just works for the relcore types , gives 50% change to make critical attack , and 25 % to heal 2 health point each round 
Intellect Required : 50


Weapon Name :Saruka Sword
Weapon Base Damage : 45
Weapon Effect : just works for the scria types , gives 50% change to do double attack , and 25 % to heal 3 health point each round 
Intellect Required : 60



Weapon Name :Noctis Whip
 Weapon Base Damage : 45
Weapon Effect :if it used with noctis ,add 3 BD each round , if it used with other creatu 60% to poison the other creatu , 40% to poison your creatu 
Intellect Required : 70


Weapon Name :Alien Sword
 Weapon Base Damage : 5
Weapon Effect : 5% chance to activate the real power for the sword , it's copy the opponent's weapon ability and BD
Intellect Required : 7

Armor Name :Clover Shield
Armor base ability defense :5 , with 10% chance to block the whole attack , add 25% if you used
Lucky Horseshoe , add 10 % if you add lucky coin , when your health less than 10% , you have 5% chance to regain full power
Armor base physical defense : 5
Intellect Required :5


Weapon Name :Bone Crossbow
 Weapon Base Damage : 15
Weapon Effect : 15% cance to confuse the opponent 
Intellect Required : 15


Lilith

12:53am Feb 14 2013

Moderator


Posts: 2,155
Bumping this to let others know it is okay to post. The necroposting rule does not apply to this thread.




**•̩̩͙✩•̩̩͙*˚♫ and the haters gonna hate hate hate hate hate ♫**•̩̩͙✩•̩̩͙*˚
Meg

10:33am Mar 2 2013

Normal User


Posts: 4,744
^^ I'm back with more suggestions!
Weapon Name: Easero Feather Sword
Weapon Base Damage: 45
Weapon Effect: 90% chance to Imobilize ('cause they will be tickled so hard that they can't move)
Intellect Required: 70ish?

Item Name: Potion of Defence
Amount of life restored: 5%
Amount of energy restored: 5
Does it remove debuffs?: It removes a Defense Debuff
Does it apply a buff?: It Buffs Defense by 20

Item Name: Enchanted Spring Water
Amount of life restored: 30%
Amount of energy restored: 30
Does it remove debuffs?: Nope
Does it apply a buff?: Nope



mythies123

3:25am Mar 21 2013

Normal User


Posts: 354
Item name: Vogar battleaxe
Damage: 55
Effect: 20% chance to Paralyze for short time
Intellect Required: 20
( must be a vogar to use)


Potion of Swiftness
life: 33
Energy: 100% 
debuffs? no
Buffs? yes ( increases all damage on opponent by 3%)      




http://s3-ec.buzzfed.com/static/2014-07/18/10/enhanced/webdr11/anigif_enhanced-buzz-23057-1405694463-6.gif
Ram

7:12pm Mar 21 2013 (last edited on 7:12pm Mar 21 2013)

Normal User


Posts: 923

Weapon Name: Atquati Sword
Weapon Base Damage: 125-200
Weapon Effect: Drown - Can force the opponent to skip a turn or cause 10-20 damage plus the base damage. 5% chance to force the opponent to skip a turn and 10% chance to cause more damage.
Intellect Required: 150-200

Weapon Name: Reiflem Sword
Weapon Base Damage: 125-200
Weapon Effect: Sear - Can lower the opponents Power, Defense, or Agility by a certain number or a percent of the total HP or can deal around 20 extra damage. 5-10% to lower Power, Defense, or Agility and 10% chance to deal more damage.
Intellect Required: 150-200

Weapon Name: Relcore Sword
Weapon Base Damage: 125-200
Weapon Effect: Pummel - Can decrease the opponent's energy level or deal an extra 15-25 damage. 5% chance to decrease the energy level and 10-20% chance to cause excess damage.
Intellect Required: 150-200


Weapon Name: Scria Sword
Weapon Base Damage: 125-200
Weapon Effect: Flurry - Can lower the base damage of the opponent's Weapon and/or lower the Armor defense or can deal an extra 10-20 damage. 5-10% chance to lower Weapon/Armor stats and 10% chance to deal more damage.
Intellect Required: 150-200

...
The weapon damage is extremely strong because they are rare. They are offset with the high intellect required to use them.

***The effects do not last through the battle. They only hit the opponent one time. It's not like Pokemon where if your Pokemon gets poisoned, it is poisoned through out the battle.



Icalasari

3:19pm Jun 17 2013

Normal User


Posts: 80
Question: Could books grant an ability if the pet's intelligence is high enough?

If so, I have a few ideas
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