Merchant Shop Price Caps


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FleshbagWasp

11:15am Oct 12 2023 (last edited on 12:22pm Oct 15 2023)

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Posts: 19
It's pretty common for items in merchant shops to be extremely overpriced compared to how much they usually cost in NPC shops. This is a problem because NPC shop items are required for quests, which forces players who aren't stocked up beforehand to either A) let their quest time out, which can take hours if it's on a low tier, or B) pay the severe upcharge and pray that the subsequent quests will make them that TU back. Even when an item's merchant shop value seems stable, there's a constant risk of a user buying out all of the reasonably priced listings so they can try to sell it for a ridiculous amount.

This isn't a new problem mind you, but I feel it's a more pressing one now that most players aren't going to be making hundreds of millions of TU in one day off of quests alone. The chance of making back the TU spent on an overcharged item is a lot slimmer than it was just a month ago, especially when multiple items for a quest are being overpriced.

To preserve the profitability of quests, I believe that NPC shop items should have a price cap when stocked in a merchant shop. Personally, I'd suggest anywhere from five to ten times the average NPC shop price, since that seems to be the range of TU quests give back per item.

I feel that the Costume Shop, Black Market, Ty's Dyes, Cain's Hoard, and Twuntie's Treasures should be excluded from this cap though. None of these shops have items that are used in any quests, so there's no alternative way to make a profit from any of them. In addition, the latter three use RC, which could lead to issues with the cap if the value of RC ever changes, and the Costume Shop's seasonal items might be difficult to cap since they don't have a chance of being stocked year-round like other NPC shop items.

In the instance that an item is permanently removed from an NPC shop for some reason, the price cap should be lifted for that item, since merchants and trades would become the sole suppliers of the item and the item presumably wouldn't be asked for in quests anymore.



Bowie

3:54pm Oct 16 2023

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Posts: 674
I don’t support this, sorry. I think the moment we put caps on merchant ship prices is the moment people stop using merchant shops in general. Users can still sell their items for whatever price they want outside of their shop, and it would be impossible to prevent this from happening. 

The Very Rare quest items are very rare for a reason - they shouldn’t be completely obtainable 100% of the time in my opinion. It is always going to be a risk if a user wants to buy an overpriced item for a quest, wait to see if a NPC stocks it, or just try the quest again later. Some people make money by selling NPC items, some through quests. I don’t think it would be right to remove that. 



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RainofStars

7:35pm Oct 30 2023

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Posts: 858
No support either, sorry. I think a more reasonable alternative would be to have a way to "give up" on that quest. BUT in addition you would have to give up 1 level AND do a forced cool-off period where you can't do another of the same quest for 2 hours or something. That way, it would discourage people from habitually just skipping high-priced quest items.

Generally, if I can't find a quest item, I ask in the chatbox and someone usually has one they are willing to sell for a cheaper price.
Seraph

12:06pm Nov 2 2023

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Posts: 161
Yeah, no, I don't support this. This is how markets work, how reselling items works. Why would someone bother selling something for what they paid for? I agree with the others that it just wouldn't make any sense. 



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Halloween

5:25pm Nov 2 2023

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Posts: 2,983
Yeah, no support. 




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thehippi

12:21am Aug 6 2024

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Posts: 89
I would in no way support a idea like this.



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Halloween

2:32pm Aug 7 2024

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Posts: 2,983
No support.



In 38 colors, and a thousand black
Gondras later... I rise over my
Army as the Gondra Queen!
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