Reduce Hatching Limit


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chance437

11:28am Jun 19 2010

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Toxi, tat's why I put to lessen to 1-2.

Cas, that's an overreaction of epic proportions. To reduce the limit by one, or even two, is not a big deal. Plus, pets would have more value, and it would help the economy. Their will always be Ranchers, kid.




SaruSaru

1:13pm Jun 19 2010 (last edited on 1:14pm Jun 19 2010)

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Cas's response is not an overreaction of epic proportions. It may be a little extreme, but there's a lot of truth in it. Ranchers are supposed to hatch pets. Like LeTainted and many of us have already stated, reducing the hatching limit isn't the best way to go in order to help the Res economy at the time being. Finding ways to delete the already existing excess Creatu is what needs to happen first, then measures could be taken to control the influx of pets.

Right now, making the Rancher cla.ss less worth while isn't going to help the economy very much.

 




Gunmetal

2:47pm Jun 19 2010

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I would still like to hear how those against this idea can justify 270 pets every three months.

 

Please let me know.




SaruSaru

3:13pm Jun 19 2010

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Well, I mean...Res is a pet site. There going to be tons of pets no matter what anyone does. I don't understand how anyone can expect to play a pet site like Res and not expect to have such shear amounts of pets.

There's also the thousands of players that release the hatches that they don't want. I haven't kept a pet ever since the blonde Skaldyr I hatched about one and a half months ago. And I know that's what most if not all of the ranchers do.

In the long run, I'm not against any of what you or Gunmetal are saying, Chance. I just think that before the Rancher or the Merchant cla.ss get changed to help stop the influx of excess pets, something should be done to get rid of the excess pets currently in existance, like LeTainted said was already in the works.




fizzyizze

5:44pm Jun 19 2010

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I agree more with Whit. Maybe like 5 hatches a month? So then, they can wait for a month and go crazy, or hatch slowly. Mebbe 10 a month?



chance437

9:01pm Jun 19 2010

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Saru, well, people can already delete pets they don't want right from the Hatchery. But think about it. Like Allen said, 270 pets every three months. If the limit is reduced to v1, it would be

 30 pets a month

90 every three months

180 every six months.

If you add that with a merchant, it would be:

60 a month

180 every 3 months

and

360 every 6.

It's still alot, but for every pair of Rancher/Merchant, compared to what we have now, it's still a lot less.

 

Allen, it cannot be justified. 




xeeroh

11:41pm Jun 19 2010

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Posts: 355
I would still like to hear how those against this idea can justify 270 pets every three months.

270 pet is justifiable because we don't have enough content for alternative play.
Nothing gives players the thrill of a lucky hatch.

I completely agree with the thought that hatching pets is too central to game play to limit to Ranchers. I think what would end up happening is that more people would play Rancher than do now, which doesn't help balance game pay at all.

 As LeTainted said, we tried reducing the hatch limit and that didn't solve the problem.

 Less pets in play is the objective, but Rancher exclusive hatching is not an acceptable solution.



Gunmetal

5:32am Jun 20 2010 (last edited on 1:32pm Jun 20 2010)

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270 pet is justifiable because we don't have enough content for alternative play.
Nothing gives players the thrill of a lucky hatch.

With the exception of albino (barely) and CS colours it is quite a stretch to call any hatch thrilling. I've seen that reactions to blonde hatches have become "eh, better than nothing."

Artists’ producing 7 other colours for 34+ pets in three different stages for the sake of one (barely) thrilling colour is not valid in my logic.

260 pets in three months from just one person is going to be destructive (and has been) in a big way which eventually will be irreparable.

I know this well enough from my own efforts to improve the game and my experiences playing it.

Standing against the limiting of hatch amounts because other areas of the game are not to a certain playable standard is letting one fault continue because there is another one elsewhere.

If that really is the reason behind not limiting hatches then it seems to me the logical thing to do would be improve playability elsewhere and then limit the hatches.

(For the record I am not pushing for a hatch limit. I know well enough by now that it's not going to happen. I just want to point out that evidence of its damage and reasons why it should happen are overwhelming, to the point where a lot of staff time and productivity is now occupied by just this one area!)

 

Also:

 

If ranchers don't get 3 hatches a day, there would be no upside to being a rancher.

If we do lessen the hatch limit, there's a high chance I, and probably alot of other people would end up quitting.

If this idea is approved, I will definitely quit res. -.-

 

This idea will almost certainly not go through. I support it 100% and I'm working on alternative methods of improvement long before I'd consider doing this.

I just want to say that we know better than to make changes to a cla-ss which would ruin it! q:

Balanced cla-sses are just as important to us as they are to you.




FoxCrazy

11:28am Jun 20 2010

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Posts: 3,469

With the exception of albino (barely) and CS colours it is quite a stretch to call any hatch thrilling. I've seen that reactions to blonde hatches have become "eh, better than nothing."

It all depends on the user and the color and the situation. Up until yesterday, I would have cheered for a sepia Zennie. Because I was in need of one. Reducing the hatch limit would increase demand of colors, yes, but it would frustrate many. Especially if there were no hatches for Merchant. As far as blondes, I always get excited when I hatch them. Sometimes, more so than when I hatch an albino. Again, depends on the situation.

Overall, this would be quite a downfall to Res. Res is based around pets. I've been to sites that are based around forums, but they cover it up with 'pets' and call it a pet site. No matter how many times I've tried, I can't find a better site. Because Res is an actual pet site. Not just a pet cover-up.

On another note:

Why are we continuing this conversation if it isn't going to happen? There's no true reason to oppose or support it, if its already out of the question.




"You're off the edge of the map, mate. Here there be monsters."

Gunmetal

1:22pm Jun 20 2010 (last edited on 1:31pm Jun 20 2010)

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I would have cheered for a sepia Zennie. Because I was in need of one.


I'm curious as to why you were in need of one? There are plenty of sepia Zenirix on the market at next to nothing.

Also, this is an entirely different matter. You plan to keep this pet, not sell it. If you were going to sell it--how much do you suppose you'd make and how long would it take to sell?

 

Res is based around the buying, selling, trading, raising and using of Creatu and items. Its playability is driven by an active marketplace and it is very much a forum/community as many successful virtual games are.

The lowering of the hatch limit will not make Res any less a pet game. There will still be pets left and right. More than enough for everyone with thousands to spare. The "based on pets" argument is not very strong because it wouldn't change at all.

I am continuing this discussion because it interests me and I would love to be convinced that lowering the hatch limit is a bad idea. I do mean that.

The game can be helped with the removal of pets from circulation but that is a very roundabout way of getting the job done and will need frequent maintenance. Very frequent maintenance.

Cutting the source of excess pets (and we all agree there are pets in excess as far as I can see) is a much more logical way of going about it.

The point is if we joined Rescreatu and could only hatch one pet a day it would barely bother us whether we realise this or not. The issue is that we are all used to having more.

Players have this false belief that fewer pets means fewer sales, less TU and huge limitation but the value of pets is contingent on their supply.

As players we have got to be open-minded to the idea of change if we are going to complain about the market. Many of us have complained about the market. I know you have expressed concern too, FoxCrazy.

The limiting of hatches, again, will likely never happen.

I am simply saying that this is a shame and in the long run Res will suffer for it.

Already it is an enormous consumer of time, thought and energy.




chance437

1:31pm Jun 20 2010

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Reducing the hatch limit wouldn't be a big deal. Me personally, I only hatch pets maybe... 2-3 times a week. It would better the economy in the long run. I don't think anyone needs to hatch as much as they do now. One person hatches 21 pets a week. If the limit is reduced to 1, that's almost a month's worth of hatches.



Life

6:53am Jun 21 2010

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Posts: 1,015

chance, its probably because you treat res as a place for relaxation, so you don't take it so seriously. but to me, well, i take res quite as seriously s school. many people take alot of pride in their hatches and snagging names, probably don't think much of it because it doen't affect you, but it affects people like me who really just want to hatch a colour to complete their chimby collection.

I still find hatching a black relly awesome.

I WANT THE NAME NATURALCHIMBY. T_T

oh well.

chance437

2:40pm Jun 21 2010

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Posts: 15,067
Cas, I take Res more seriously than school. I've been on Res for years, while my friends quit a while ago. I've always found something to do, and hatching pets, well, that's an upside. But no one needs to hatch so much. I'm still trying to hatch a few myself for goals. I need a 'Bino Otachie, Ahea, and Ebilia.



username

3:28pm Jun 21 2010

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Posts: 616
i agree with allen. i've been on here for almost 3 years now and every time i look at the market it depresses me. the only pets that prices have actually improved over time is the omni, kioka, and liyure and thats because there is 1 a great demand for them and 2 because they have been retired. when i first started playing, i had to work to get tu to buy even a natural ebilia b/c they were valued at aroud 1-2mil. now they're barely valued at 200k. the demand for creatu is what makes them valuable. i don't want to see it so that albinos or any other pet for that reason becomes so common that nobody wants them anymore. a limit would be helpful because it would increase demand and make the hatches more meaningful. 
Yoshi

3:40pm Jun 21 2010

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Posts: 3,642
... At first I was really against this, but Allen's kinda swayed me. xD



rachiemay

3:48pm Jun 21 2010

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Posts: 5

i think thaht the amount of pets you can hatch is ALREADY low enough. i think you should be able to hatch 4 or 5 pets in a day.Smiletle="Smile" />

 

 

                          

chance437

4:49pm Jun 21 2010

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Posts: 15,067
Rachie, are you new? When I first joined in '08, 3 hatches was a whole lot. Now, it's unnecessary.



Life

4:00am Jun 22 2010

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Posts: 1,015

lol sorry chance.

hope you didn't take it wrong.

bad mood that day.

you know, SISTERS.

grrrrrrr...

oh well.

:D

still think that 3 hatches are just nice.

and good luck with the binos.

chance437

5:26pm Jun 23 2010

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Posts: 15,067
Thanks, Cas. And, no problem. I apologize as well.



Life

9:38am Jun 24 2010

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I WAS PLAYING MONOPOLY WITH MY SIS TODAY AND I LANDED ON EVERY SINGLE CHANCE THERE WAS ON THE BOARD IN THE FIRST ROUND!!! :D so got my sister back.

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