See when I read this, I was imagining a system where the warning would only come up if the creatu was priced out of range(which is determined by a certain percentage which is calculated from the current lowest buy price). This would allow for the prices to fluctuate, instead of being set, because the lowest buy price will constantly change, and the range out of which the warning sign appears changes with it. Also, it will allow the coding to be easier (or at least it sounds easier...) because it would be applicable to all different types of creatu, instead of designating each different creatu a price and a range.
EX: Say you have a creatu that has a lowest buy price of 1,500,000 tu at the moment. The warning sign would come up if you priced the same creatu out of the current range. For example, if the range is 500,000 tu, then the warning sign will pop up if you priced the creatu below 1,000,000, or higher than 2,000,000.
Plus, we can't forget that it is simply a warning. The user can choose to ignore the warning and proceed to price the creatu as they wished. The only problem i see with this method is that there would have to be some way to determine the range percentage that the warning comes up or something, because not all creatu will sell for over 1mil. And I don't know much about coding soo... Yeah.
Also I'm kind of bad at explaining things, so if this is confusing at all I will try to explain it in a different way ^^() BTW Support~