Soudo
I'd call this game "X".
The ti
tle alone would capture anyone's attention.
HERE'S HOW IT GOES.
You're a young lad whose got his whole life ahead of him. There's no back-story given. You're in a narrow hallway that's properly lit with paintings hanging on the wall. No doors except for the one that's at the end of the hall. Your objective for the first level: reach the door.
Easy enough, huh?
So you press the arrow to go forward. BLAM! You're dead.
wth right?
So you respawn with the number "1" in the right-hand corner. You tentatively push forward again and... nothing. You move forward. So you continue on forward until you get to the door which prompts you to press "X" to open it. You press "X" and.... You get through."
Okay. First level completed.
Next level is relatively the same, but only a few obstacles marr your way. So you move forward. First obstacle, a pit. You press 'A' to jump over it. BLAM! You're dead.
But you jumped over it, right?
So you start over at the beginning of the second level. You press forward. BLAM! You're dead.
WHATTTTTTTT??????
So you're standing at the start of level 2 and you're thinking. "No frickin' way." So you begin to push random buttons. You hit the right trigger and BLAM! You're dead.
THE GAME HAS AN INSTA-KILL BUTTON THAT RANDOMIZES EVERY RESPAWN/RELOAD/LEVEL CHANGE.
The whole game has NO POINT other than to SIMPLY NOT DIE and GET AS FAR AS YOU CAN GO.
But it's pretty damn hard when every time you respawn you have to GUESS WHICH BUTTON IS THE KILL BUTTON. As the game progresses, more obstacles appear and will require every button to be pushed. One button each level will NOT be required to be pushed, but just like the kill button, the obstacles will randomize so there will be no way to keep resetting the kill button to suit the needs of the level.
Infuriating? Yes. Hella fun to watch your friends get pissed off over? HELL YES!