The old candy factory near the center of town was abandoned, no one coming near there anymore. Or so everyone thought. Under the factory, in the basement where they once stored thier projects, a group of scientists worked. No one knew about them, exept for a select few. Thier goal? To make a profit-by any means necessary.
"What is it?" the white-coated scientist said, rubbing her eyes. "It's only noon. Why can't this wait until tonight." The man next to her grinned, and pointed the nearest table, which held a beaker full of a strange liquid. The woman gasped. "It's complete? Yes!" She held the ob
ject reverently. "This will make us all rich! People will pay a fortune for this on the black market- a serum that stops aging in its tracks!" The man watched her. "There is one problem though. The serum should work, but it has never been tested. People won't pay top dollar for an unproved solution." The woman looked up and grinned maliciously. "Then we'll just have to find some lab rats, won't we?"
Plot
A group of scientists have created an anti-aging serum. However they need to test it on someone before they sell it on the black market. To do this, they kidnapped a group of teenagers and injected the serum into them. Unfortunately, the serum didn't work the way they expected. It froze the victims all right- but it froze them at a stage 11 years younger than they actually were (For example, a 15 year old would now look like 4 year old, a 17 year old like a 6 year old, etc) This wasn't what the scientists wanted, so they dumped the experiments back on the streets, in the same place where they found them. Now they must find old friends,make new allies and try to survive-as well as dealing with some unusual "side effects" caused by the injection. (I might also have the scientists plotting something else to make money, and they have to stop them)
Rules
-You can play as either an experiment, or a sibling of the experiment, who helps thier brother/sister. Scientists are ok, too, but in general they can be played by anyone.
-Ages should be between 14 and 18 (3-7) Try not to go much older than this (they still need to be regarded as little kids). You can be younger, but you should be able to talk, and be able to walk unless you have someone to carry you.
-Only 1 "side effect" (power)
-General rules apply- no powerplaying or godmodding
-Violence and romance okay, but keep it fairly mild.
Format
Name-
Gender-
Age- (Put actual age first if experiment, then apparent age in paratheses)
Looks- (Pictures or deion)
Experiment, Sibling, or Scientist?-
Sibling (if experiment)
Personality-
Power (if experiment)-
Other-