Nothing is True...


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TheDraliDragon

2:34am Jan 6 2014 (last edited on 2:37am Jan 6 2014)

Normal User


Posts: 6,296
This is a roleplay based on the third-person adventure series Assassin's Creed by ubisoft and Abstergo Entertainment. To join simply name 3 Assassins, kudos if you name my favourite one. If you dont know the AC storyline then i'm sorry but this roleplay isn't for you.

Modern day plot (January 2014): Your modern characters are Assassins who are hiding out in an abandoned London warehouse. To outside appearances it appears to be a normal harbour-side warehouse but inside, you are researching the lives of a collection of Assassin ancestors in 17th century England, using custom-made animi stolen from Tempalr plans and redesigned by the American Assassin, Rebecca Crane. There hasn't been much communication from other Assassin operatives, and the Templars, in the form of Abstergo Industries, are searching for you.

Modern Name:
Age:
Gender:
Race: (what country they are from)
Appearance: (deion or pictures if you can find them)
Other:

Ancestoral Plot (January 1620): Your ancestors are Assassins that work and fight in London, occasionally venturing to the Americas. Your enemies, the Templars, run a joint pair of stock companies collectively known as the Virginia Company. They are using their power to establish self-governed colonies in the Americas. The Assassin order believe that they are searching for a particular Precursor artefact, most likely an Apple of Eden.

Assassins are automatically equipped with dual hidden blades, smoke bombs, a pistol. You must choose a main melee weapon that can be one or two-handed. You can also choose 2 of the following as extras: Throwing knives, Poison darts (cause enemies to go berserk), Rope darts, an extra pistol holster or a small weapon (a knife or similar).

Ancestor Name:
Age:
Gender:
Race:
Appearance:
Specific Weapons: (your main melee weapon and extras.)
Other:




Whether we wanted it or not, we\'ve stepped into a war with the Cabal on Mars. So let\'s get to taking out their command, one by one. Valus Ta\'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He\'s well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
TheDraliDragon

2:36am Jan 6 2014

Normal User


Posts: 6,296
My Characters:

Modern Name: Peter Kleinmann
Age: 35
Gender: male
Race: half German (mother’s side) and Half English (father’s side)
Appearance: Medium skin tone, tall, blue eyes and brown hair. Wears a blue jacket, black pants and a black bandana.
Other: His father left after he was born so he takes his mother’s name.

Ancestor Name: Dieter Schutz
Age: 49
Gender: male
Race: German
Appearance: tanned  and scarred leathery skin. Has dark blonde hair and blue eyes and thick moustache. His nose is crooked from being broken. He wears a long white robe with the leg area split into four tails, 2 in front 2 behind. His collar and tail inlay are red and he has a black and gold belt and bandolier strap going diagonally from his left hip to right shoulder. His hood is shaped like an eagles beak and he has black leather vambraces on his arms, the left one emblazoned with a gold assassin symbol.
Weapons: His melee weapon is a long sword with a black and gold hand guard that goes from hilt to pommel. He has throwing knives and poison darts as his extras.
Other: From Peter Kleinmann’s mother’s side of the family. Speaks both German and English fluently.




Whether we wanted it or not, we\'ve stepped into a war with the Cabal on Mars. So let\'s get to taking out their command, one by one. Valus Ta\'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon. He\'s well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold.
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