Underrated games that NEED more attention


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Dragon393

7:12pm Oct 18 2012 (last edited on 8:14am Oct 20 2012)

Normal User


Posts: 1,003
We all have that one game right? That one childhood game we love to pieces but nobody this side of the planet has heard of it! Come on now, I'm sure you guys have a few gems to share, and I'd like to share some of my own. 


List of games:

Dewprism - PS1 - RPG

Shining Force II - Multiple - RPG



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Dragon393

7:44pm Oct 18 2012

Normal User


Posts: 1,003
Threads of Fate (Also known as Dewprism)
Platform: PS1 (Also on the Playstation network)
Genre: RPG (technically)

Story
At the beginning of the game you are given the choice between two characters, Rue and Mint. Both of them pursue an ancient ob
ject known as the [Relic]. Rue wants the [relic] to revive Claire, a close friend that was like a sister, but taken from him one fateful, snowy night. Mint, the spoiled princess, wants the [relic] to regain the throne she lost to her younger sister because her behavior was deemed to be unacceptable. (Guess that's what happens when you blow off your duties and throw yourself a banquet. Though her ambition expands past her own kingdom, and to this day I blame Mint for all the world domination jokes I make)

Gameplay
The difference between characters doesn't stop at the story. Mint has the ability to use a wide range of magic. Rue can transform into monsters that he has defeated. Something that strikes me as interesting and makes me hesitant to call it an RPG is that you don't level up. In order to increase your health bar you have to take damage. So you loose almost all your health and you gain around 1 or 2 more health points. The same concept applies to magic. (Mints spells of course take magic, and Rue uses magic in his monster forms) Attack and defense, on the other hand, are purchased. Each time you defeat a monster it gets recorded, and the next time you visit the shop you can sell all of the monsters you killed. There is also platforming, though a good amount of it works pretty well, there are a few parts where it can get aggravating (In particular I had trouble with a spot where the camera was behind you, and you have to jump on platforms ahead of you, maybe I just suck at judging depth, but it generally took me a few times because I misgauged the jump) The platforming element is most certainly there, though it is not the main focus. There a few puzzles, if you are really good at that sort of thing then they will be easy breezy, though if you aren't you might need to think for a minute. Though even as a little kid I never needed a guide, so I don't think you need to be worried about getting stuck.


Personally I love the game, especially since the story differs between who you pick, so in order to get the whole picture you need to play through as both. (And doing so actually unlocks a secret ending)



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Bowie

7:31pm Oct 19 2012

Normal User


Posts: 674
My brother showed me one and I still haven't been able to stop playing it, but I can't talk to anyone but my bro about it cause he's the only one besides me that has heard of it xD

Name:
Shining Force II

Platform:
Originally for Genesis, it has been transformed into a lot of platforms. I play it on my Wii and on my computer, and recently I got a game that has it and a bunch of older games on the Xbox 360, so there are many many options. 

Genre:
RPG

Story:

Shining Force II opens with a dark and stormy night. King Granseal and his minister attend to the Tower of the Ancients, under which is magically sealed a sleeping evil known as Zeon the Devil King. They observe the storm's coming at an unusual time of year, insinuating ominousness. Meanwhile in a shrine south of Granseal Castle, a thief named Slade unwittingly breaks the magic seal's power by stealing two jewels (of Light and Darkness), which eventually looses Zeon. At the Castle, with what appears and sounds like a tremendous bolt of lightning, a sealed door in the Tower of the Ancients is opened. The Minister of the King becomes alarmed.

Strange and ominous events ensue: The town of Granseal awakes the next morning to a sick King and an open Tower door. Sir Astral and the game's leader, Bowie, along with classmates Sarah (a priest/healer) and Chester (a centaur knight), investigate these events in the castle, starting with the opened tower door.

Greeting their arrival in the tower are devils named "Gizmos" springing forth to attack; their intentions yet-unknown. Upon defeat, the Gizmo that appears to be the leader flees to possess King Granseal. Sir Astral and Bowie and the developing Shining Force fly to the king, finding him possessed. Sir Astral exorcises the demon, which promptly flees.

The Minister, in place of King Granseal who is looking over a fainted Astral, then orders the slaying of the Gizmo by a platoon of Granseal-soldiers.

When the true danger of the opened door is realized, Bowie and friends have to fight against the invading armies of Zeon to find the Holy Sword and the stolen jewels so they may once again reseal the Devil King in Arc Valley.

[I couldn't really summarize it myself, so this is from another website so it may sound kinda cheesy, but it gives the general idea.]


Gameplay:

Shining Force II is a tactical role-playing game. The player assumes the role of the Shining Force leader, Bowie. When not in combat, the player can explore towns and other locales, talk with people, and set the members and equipment of the army. Some towns have a headquarters where the player can inspect and talk with his allies. While roaming through town or moving throughout the world, one can find both visible and hidden treasures and interact with certain objects.

Each ally unit is represented by a character with a background and personality. Some of these characters are hidden, requiring specific events to occur before they will join the force. Each ally unit also has a class, which defines the abilities for that unit. These abilities range from what type of weapons they can use to what kind of spells they can learn. Units can become stronger by fighting enemies and performing various actions which gives them tle="Experience point" style="color: rgb(11, 0, 128); background-image: none; ">expierence points (EXP), which allow them to gain tle="Level (computer and video games)" class="mw-redirect" style="color: rgb(11, 0, 128); background-image: none; ">levels. Once a unit reaches level 20, that character has the ability to advance to more powerful class through promotion. Some characters have two different classes they may be promoted to, one of which is only accessible using a special hidden item.

Battles take place on a square grid, and each unit occupies a single square. Battle is turn-based. Each turn, a character can move and perform one action: either attack, cast a spell, or use an item. Some commands, such as equipping or dropping an item during the turn, do not count as actions.

The battle is won if all enemies are defeated, or if the enemy commander is defeated. If Bowie is defeated in combat or withdraws, the battle is lost and the player is returned to the nearest town, where he can recover his allies and fight the same battle again.


I have only completed this game once, only because I always seem to find other things to do, but once in a while I go back to it and realize how much I love it all over again :3






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Art by Zen
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